Tuesday, 27 November 2012

After conducting client meeting last week

We got several suggestions:
- player and monsters should be behind the environment
- new item to increase player's speed temporarily
- 3 kind of traps: stop, slowing down, lose all items in inventory
- proper victory and lose text
- sound effects for each actions
- good player animations if walking
- option for the player to choose between online and offline game, and 1 or 2 players

We still could not find any web hosting which is capable of socket installation and node js. Fortunately, Mr. Roberto said that it does not really matter if we do not host to the server, at least it is able to work in the localhost. He reviewed our cycle report 3 and did not find any problems with it.

No comments:

Post a Comment