Friday, 2 November 2012

After conducting a meeting with Mr Roberto Dillon

Finally, the bug in spawning the trap for the first time has been resolved by creating one numeric instance variable in trap spawn points called "is_occupied". If the value is 0, it means that the trap spawn point is NOT being occupied with a trap and if the value is 1, it indicates that it is being occupied by a trap.

After conducting a meeting with Mr Roberto Dillon, he said that our progress is good and the gameplay is also good enough. Furthermore, he also gave some advices to the gameplay, which are:

- variation of Question mark
- destroying monster gameplay
  - number of sword (one sword only or many)
  - number of monster
  - the method how player kill the monster

The most important one is that Mr Roberto has lent us his key code in order to make the Construct 2 become paid license. Therefore, the event limitation which was our serious issue has now been resolved. Thank you very much Mr Roberto Dillon.

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