Friday, 9 November 2012

Monster AI Improvement and project progress

Bug that I found before has been solved by creating another behavior in the monsters which is 8 direction. Even though I have solved it, but currently I still don't know why it happened and what caused the bug to happen. This improvement was hard enough because I needed to change quite a lot of our existing features  and spent a couple of days thinking over it.

Monster AI explanation:
I created another sprite object that represent the monster's soul to guide the monster movement, whereas the monster object itself works as the animation. If the soul is heading/going to right then the monster animation (monster picture) also moves to right.

Other than that, I also have created another feature which is re-spawn holes. Whereever the player fall into a hole, the hole will disappeared and re-spawn in somewhere random location.

Currently I have upload the project into google code and asked everyone to test it and give feedbacks if there is bug or may be some incomplete features.

However, there is another feature, which is multiplayer, that has not been integrated because Anggi is still developing it. I sense that integrating it will be very very though because Anggi said that we cannot use random feature from the built in construct 2 feature, therefore we need to change most of the features we have already created in order for the multiplayer feature works.

There are also some features that have not completed yet:
- Splitscreen (has not been integrated)
- Jewel item: to increase player's speed temporary (new feature but still in the form of idea)

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