Thursday, 1 November 2012

Solving spawn problem

Finally after thinking and trying over and over again, I solve the re-spawning monster problem and I happened to create the AI of the monsters at the same time in spite of the monster's AI is Gerry's part. Tomorrow we are going to conduct another meeting, then I will tell Gerry about the monster's AI I created just now to have his opinion.

Other completed feature:
- Getting and activating trap
- Holes feature to transfer player into another random hole location
- Respawn sword after taken by players

Note: Currently, Construct 2 event limitation issue is still unsolved.

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