Thursday, 8 November 2012

Monster improvement leads to bug

I have tried to improve the monster AI by using animation of the monsters, if it turns left then the animation is also turned left, and so on. I tried that by creating another object as the monster soul to guide the angle of the monster where the monster is heading and the monster itself works as the animation.

At first, I found that it is done, but unfortunately when I continued observing the monster behavior, I found a bug where the monster can go through solid object (environment object). I have no idea why it becomes like this. I have tried so many ways but still not able to find the problem source.

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